Tuesday, 3 February 2015

5 tips for creating multilingual content marketing

We all know how important content marketing is. It helps you maintain a relationship with your clients, creates new leads, can help position your brand as knowledgeable and a trusted source for information, and works wonders for SEO, driving more traffic to your website. Just imagine how powerful that would be if implemented across all the markets you wish to target, and how much of a positive impact it would have on your business. Creating a successful content strategy might not easy, but it is definitely worth the investment. Based on our experience, we would like to share with you 5 tips that will help you on your way to developing a multilingual content writing strategy:

1. Provide a clear brief

Provide copywriters with a clear brief that explains the company’s values, brand identity, target audience, tone of voice, etc. so that they can produce content which, whilst resonating with the target market, communicates your brand’s personality and style. Glossaries are also useful to ensure consistency with previous/future material. Don’t forget content marketing is about communicating with your customers, bringing them closer to your brand and building rapport, so it is important to ensure the personality of the brand comes across consistently across all markets.

2. Adapt the text to the target culture

In order to truly appeal to a foreign audience, you need to use the right words and expressions which are common in that particular country and pay attention to local conventions, including puns, wordplay, local references, cultural and social preferences, etc. Similarly, do not forget to keep an eye on social and cultural trends, such as the new music group in the scene, the TV programs people are watching, the latest joke from an ad, or the must have-item of the season. Your local copywriters should be able to advise you on this, and provide feedback on linguistic and cultural issues.

3. Language doesn’t equal culture

Just because two countries speak the same language doesn’t mean you can use the same content in both. Think about how culturally different the US and the UK are. Multilingual content writing goes far beyond translating text into another language, it is about adapting the content to the target culture, as the previous point explained.

4. Multilingual SEO

Whilst the way search engine optimization works has changed greatly, it is more important than ever. Creating content that is relevant for your customers and uses appropriate keywords will improve your ranking in search engine result pages across all the different markets, especially if your competitors aren’t creating multilingual content. Research and use the keywords that are looked for in a particular market, write content relevant to that market and translate all the text that the search engines use to rank your content.

5. Pay attention to the visuals!


When writing content for a particular market, you should always check any accompanying images and symbols. Things that are acceptable in the original market might not be so in any other countries. For instance, displaying a bottle of wine in an ad might not be very popular in countries where alcohol is forbidden. Similarly, a hexagonal red sign would not mean anything in Japan, where the stop sign is a red upside down triangle.

Wednesday, 7 January 2015

Guidelines for globalization and localization. Is there a need for language restriction?

A few weeks ago, we shared Microsoft’s Guidelines for globalization and localization in our Twitter feed, which you can find here: https://twitter.com/MediaL0C/status/530688809697296384. 

Whilst I agree with most of the guidelines and recommendations, I have my reservations about others. For instance, some of the recommendations are quite obvious and every developer should take them into account, such as making sure to use the correct formats for numbers and dates, support international units and currencies, and display the fonts correctly. To some people, things like accents can be an annoyance, but they are extremely important. For instance, a little tilde on the “n” is the difference between “I am 3 years old” (Tengo 3 años) y “I have 3 anuses” (Tengo 3 anos) in Spanish.

But even these small, obvious changes need to be applied with caution is some cases. To give you an example, customers would expect to see their currency, with the correct number formats, displayed if they were to buy an app in the store. However, if they were playing a game whose story is based in the US and a character is buying something in a store or a bar, it would seem odd if the currency were anything other than USD. As always, it’s all about the context.

It goes without saying that things like cultural references, images, brand names, etc. need to be thoroughly researched before entering a new market, so I won’t go into much detail about that. You can read more on that here: http://medialoc.blogspot.co.uk/2014/01/what-is-culturalisation-and-why-should.html and http://medialoc.blogspot.co.uk/2012/12/the-cultural-dimension-in-games.html.

What struck me about Microsoft’s guidelines is the fact that they recommend avoiding colloquialisms, metaphors and technical jargon. They are indeed the hardest things to translate, but should professional translators not be able to convey them? I believe they should.

Let me explain myself. A lot of the time, this type of language is right at the core of the product and forms its very soul and essence. Let’s say we have a game or an app packed with puns, metaphors and humour. Should we not respect that, and convey them in a way that will be understood by the target audience and have the same effect on them? Why should the product be altered, so that it becomes less humorous and therefore loses part of its appeal? I am all for adapting the product to the target market, but always in a way that recreates the effect and purpose of the original. Jokes cannot be translated literally, instead a professional would find an equivalent in their target language which, in literal terms means something completely different, but appeals to the consumer in the same way the original product did and, in this case, makes them laugh.

The same applies for technical jargon. If a product is targeted to the general public, it should not contain a lot of technical terms in any language. However, if it’s targeted at a very specific segment of users who understand the jargon and use it on a daily basis, then the right translator should be used, who can understand these terms and knows their equivalent in the target language. Scientists wouldn’t expect to read dumbed down texts just because they are translations, they would expect these texts to use the same style and jargon as texts written in their own language.


In my opinion, it’s all about context and effect, recreating the purpose of the original product in the target language; and the more invisible the translator is, the better. Culturalisation implies adapting the product to suit the needs of the target market, so that it’s just as appealing as it was in the original market, not altering the very essence of the product and turn it into something that it is not.

Tuesday, 28 October 2014

How to save money on translation costs – 7 useful tips


Understandably, translation costs can be a concern for a lot of companies. You want to get the best possible results, but sometimes it can be hard with a limited budget. In order to help you make the most of your translation spend, here are some tips that will help you save on translation costs, without compromising the quality of the work.

1. Plan your project with translation in mind: Good planning can save a lot of money. Review your material and edit out any parts that are unnecessary or irrelevant; by cutting down the number of words you will reduce the translation costs. At the same time, take into account that some languages, like Spanish or French, are 20-30% longer than English, whereas others, like Chinese or Japanese, are considerably shorter, so plan accordingly when designing a layout and avoid costly rework later. Also, be wary of graphics, as any text in them will need to be translated; save editing time and money by only using easily-editable text in the graphics.

2. Involve your translation company early on: by getting in touch with your translation company early on in the process, they can advise you regarding the best course of action and warn you of any potential issues, whether linguistic or cultural, thus avoiding costly surprises later. Developing a relationship with your translation company will always ensure the best results.

3. Avoid unnecessary rework: make sure that the files are finalised before sending them for translation. Any changes to the source material during the translation process or after it can be expensive. If the original had been translated by the time you decide to make changes, you will have to pay for the work already carried out, plus the additional work to include the changes. It can also be messy and confusing if many changes are made throughout the process.

4. Mind the file formats: providing a format that’s easy to work with will save a lot of money. For instance, it can take hours to transcribe a handwritten or scanned text to a word processor or recreate the layout of a PDF file. By sending documents that can be worked on directly, you will save having to pay for this extra time, and the turnaround of your project will be quicker.

5. Avoid minimum charges: minimum charges are necessary due to the work that is involved in even the smallest of projects: downloading and reviewing the files, confirming availability, putting the resources in place, managing the project, checking the translations, delivering, invoicing, bank fees, etc. However, you can save by grouping small jobs together and sending them at the same time, therefore avoiding having to go through the whole process for each tiny individual project.

6. Avoid rush fees by setting reasonable deadlines: the average speed of a translator is 2000 words per day, whereas a proofread can check 8000 words a day. Anything higher than that will imply them having to work overtime or even through the night which, as you can surely understand, attracts higher fees. Avoid paying extra by, once again, planning your project accordingly and if possible adding a couple of extra days to the deadline for tasks such as file transfers, project management, etc.

7. Don’t go for the cheapest provider: as with everything else, in translation you get what you pay for. There are plenty of bad companies out there who will charge dirt cheap prices and deliver a shabby job. Of course, if don’t speak the language, you won’t notice how bad the quality is... but what you will notice is the lack of sales coming through. Instead, think of translation as an investment. Spend more money hiring a reliable company who care about your products and services and who will be able to truly speak to your customers in their own language, not only producing text that is free from mistakes, but also customising and adapting your content to the target culture’s preferences and expectations. The amount of long-term business you will get as a result will far outweigh any short-term costs. Also, by getting it right the first time, you won’t have to hire anyone else to fix the costly mistakes made by the cheap provider!


If you would like any more tips, or need any advice about translation and localisation and how to achieve the best results for your project, contact us at info@medialoc.net. We’ll be happy to help!

Tuesday, 23 September 2014

It's all about empathy

The concept of empathy has long been discussed in the psychology field. But what is empathy, and what does it have to do with business? According to the Oxford dictionary, empathy is “the ability to understand and share the feelings of another”. While it is clear how that can help personal relationships, it is not always so obvious how that can help businesses, which tend to be focused on bottom lines and other financial metrics.

However, aren’t businesses all about relationships too? We would be nothing without our customers, and nurturing a good relationship with them is just as important as providing a quality service. One thing cannot survive without the other.
Think about it this way: we’re all customers at some point, whether you’re making a big purchase like a new computer or deciding to go for a drink to your local establishment. When you buy products or services from anyone else, how do you like to be treated? Does the quality of the service influence where you make your purchases? Most people would say yes.
Empathy helps establish great relationships with your customers, improve their satisfaction and build trust, which in turn makes them return and therefore improves your business results.

But you may ask, how do we use the principles of empathy with our current/potential customers?

  • Understand that we’re all human and may have other commitments or issues in our lives. If a customer takes a while in replying to your message, there is probably a good reason. Give them some time and, if you haven’t heard back in a few hours or a day (depending on the type of communication), send a polite reminder.
  • Educating the client is all very well, but consider the situation from their perspective. If you need to take your computer to be repaired, are you interested in hearing all the little technical details or do you just want it fixed? Language services customers are likely to simply want the job done, without having to worry about any particular details, so if you need to raise awareness about a linguistic issue, by all means do so, but keep it polite, informative and as brief as possible. And try to find a solution before contacting the client with a problem. Be helpful, not pedantic.
  • When it comes to marketing, consider how much you like receiving cold calls/e-mails. The person you’re trying to contact probably dislikes them as much as you, so unless you’re encouraged by their website to send a speculative CV or information about your business, try to establish hot leads.
  • Take into account how busy people are these days, so keep unnecessary contacts to a minimum, and keep the message short and to the point. That said, there is nothing wrong with the occasional contact to an existing client to remind them of your presence.
  • Go out of your way to offer excellent service and try help your clients when they’re in a tight spot. By empathising with their situation and giving them a hand, they’re bound to appreciate you even more.
  • Lastly, empathy also applies to larger companies that hire services on an ad-hoc basis, translation companies being the prime example. When hiring freelance translators, the key to establishing a good, successful relationship is to treat them with respect. Don’t expect to get quality work at very low rates, don’t send generic e-mails to hundreds of translators and give the job to the one who replies first, etc.

To sum it up, when in business always remember to see things from the other person’s perspective, and treat them how you would like to be treated if you were in their situation. Empathy goes a long way.

Friday, 17 January 2014

What is culturalisation and why should I care about it?

“Culturalization is going a step further beyond localization as it takes a deeper look into a game’s fundamental assumptions and content choices, and then gauges the viability in both the broad, multicultural marketplace as well as in specific geographic locales. Localization helps gamers simply comprehend the game’s content (primarily through translation), but culturalization helps gamers to potentially engage with the game’s content at a much deeper, more meaningful level.”

(Chandler, Heather Maxwell & O'Malley Deming, Stephanie. The Game Localization Handbook, 2nd ed.)


In short, we could say that, whereas localisation takes into account all the different cultural aspects, it mainly involves text, from the more basic tasks of inclusion of different alphabets and number formats, to adapting cultural references, jokes, idioms, etc. Culturalisation, then, would take this cultural adaptation one step further, to include the product's artwork and design.

It has to be pointed out that, although the quote above refers to games, culturalisation exists in other translation disciplines, such as website localisation.

Why culturalise a product?

The answer is very simple. Culturalising a game, or any other product, will make its audience engage with it much more deeply; therefore, the reaching potential in foreign markets increases dramatically. Fail to culturalise, and you risk your product not selling in a market in which it could have been extremely successful. Or even worse, you could potentially insult or offend your audience.

A good example of this is this campaign poster for the Spanish version of the TV programme The Voice, which features presenter Jesús Vázquez:





Whilst this poster works well in the Spanish market, the gesture would be considered rude in the UK, where the programme also exists, akin to showing your middle finger to the audience.

A famous example of a culturalisation fail happened in 2003, when Microsoft was forced to pull the game Kakuto Chojin off store shelves because it contained Qu'ran verses in the background of the theme song for a character. The issue became headlines news in Saudi Arabia, whose government demanded an apology, forcing the company to withdraw the game worlwide (it had been released in North America despite this).

Changing the content of a product can be quite time-consuming and expensive, of course, and that is why it's so important to consider culturalisation from the very beginning. The earlier you think about cultural aspects, the less likely you are to get a "surprise" at the end. And considering how much of a positive impact it can have on sales, it's definitely worthwhile.

For more information on the cultural aspects in videogames, please read this earlier post: http://medialoc.blogspot.co.uk/2012/12/the-cultural-dimension-in-games.html 




Thursday, 25 July 2013

Why cheaper isn't better part 2 - An illustration

How many times have we bought something cheap that has turned out to be a massive mistake? Like the girl in this picture, for example. Maybe if she'd bought better quality trousers that were sewn properly she would have avoided making an arse of herself (excuse the bad joke!).



I think we all understand that cheap products can turn out to be very expensive indeed. However, for some reason, people in search of translation services still think that the cheaper they can get them for, the better. Or free even (stand up Google Translate and co.). It doesn't quite register in their minds that this is a professional service provided by trained and knowledgeable experts and that, if it's surprisingly cheap, there is a reason for it (as explained in this entry http://medialoc.blogspot.co.uk/2011/06/why-cheaper-isnt-better.html).

But let me illustrate my point.

This is a menu from an actual restaurant in Spain, whose name I won't publish to save them the embarrassment, taken from a blog called La Cueva del Oso.



Mmm, "Salad of pretty", sounds delicious, doesn't it? At least certainly most filling than the "Fried big holes".

What do you think this tells their customers? Well, something along the lines of "We want your money, but we're cheapskates so can't be bothered to spend a bit of ours on you". Or "If we care this much about our menu, wait until you see our food".

Here is another example:


I think I'll have the "Skewers of fruits with sauce of yogourt of fragmentation hand grenade"; I always fancy something explosive after dinner...

Of course mistakes like this are not limited to restaurants. They are everywhere, as these signs perfectly illustrate:


Very reassuring to know thieves don't have to pay to steal our luggage at the airport, isn't it?

No words for this; are we in the groceries section, or the X-rated movies aisle?


All these mistakes have no doubt been produced by using machine translation, that is, Google Translate or a similar programme. However, using somebody who's not a professional translator can be just as damaging. Just because you know someone who spent 6 months living in France, doesn't mean they can speak French properly, and much less translate it. That's not only insulting to professionals who spend years training and work very hard at keeping up and improving their skills constantly, but it can be hugely detrimental to your business.

And it is not only essential to use a translator with an excellent command of their native language, but also one that perfectly understands the source language, including idioms, slang, cultural references and jokes. I was once correcting a translation and couldn't help but laugh when I saw the translator had rendered the English expression "horses for courses" as "courses for horses", interpreted literally instead of using a Spanish expression that worked in the context. The image that came to my mind was very much like this:



So, hopefully, it becomes clear from these images that commissioning a translation is not a matter of looking for the cheapest quote and hoping for the best. It should be taken seriously. Just like you wouldn't go to a back-street doctor if you had a serious ailment, you shouldn't risk commissioning your translations to any other than a professional. After all, this is an investment, and the better the quality of the work, the more customers you will attract, which "translates" into more sales and more money for you.

Tuesday, 11 December 2012

The cultural dimension in games localisation

As translators and interpreters know, it is very important to bridge the gap between cultures. In certain disciplines, the meaning and the effect that the text has on the reader is far more important than the words. This is especially true of localisation, which has been defined as the “adaptation of a product, application or document content to meet the language, cultural and other requirements of a specific target market” (Ishida & Miller: 2005).


In the specific field of games localisation, this adaptation goes well beyond the words. As we all know, different cultures perceive things in different ways so, if a product is to be successful, it’s important to make sure that it adapts to the target markets, as the picture below amusingly shows. In fact, at least 50% of the revenue in games comes from localised versions (Chandler: 2006), which shows why localisation efforts should not be underestimated.



A while ago, I had the pleasure of witnessing a very interesting presentation by Melissa Clark-Reynolds, Founder and CEO of MiniMonos, a company which provides a virtual world for children in which they can create a monkey avatar, socialise with other monkeys and play minigames. She spoke of how sometimes they release minigames adapted to their local markets. One interesting example was a minigame which involved monkey poo, as can be seen in the following pictures.

                         

This type of minigame would have never worked in the Australian or New Zealand markets, for instance, where children are not as obsessed with their digestive system as they are in the UK. Despite speaking the same language, the cultures in these countries are different and being able to adapt to British “tastes” (if we can call it that in this case!) proved an extremely effective strategy, making this one of the most successful minigames for the company in the UK.

Another company in the world of online gaming, Zynga, famously decided to enter the Chinese market a couple of years ago. They rebuilt the game Farmville and, although the Chinese version is quite similar to the original Farmville, there are some changes that reflect the preferences of this target market. For instance, some changes were made to the colour palette and the plots of farmland are larger than in the original version.  And some new crops were also introduced, as can be seen in the picture below:

                                    

These crops, like the ginseng or the Caterpillar fungus, reflect the kind of crops that would grow in the region.
All this has huge implications for the games localiser, who must not only be a master of the written word, but also become a language consultant, and provide advice to clients when they come across something that could cause a potential issue in the target market.

Some time ago, I was working on a Japanese game for a portable device. The title included a minigame in which the characters had to compete to finish a big bowl filled with some type of alcoholic drink. The first one to finish it won the game, and the characters were depicted quite obviously drunk, and then complaining about having a headache the morning after. I had been told that the age rating of the game was 3+, so I immediately identified a problem and warned the client that a drinking minigame was going to be problematic in the target market, especially for such a young audience. All the translators discussed the problem as a team and we developed an idea to turn the drink into some sort of sugary potion and change the text so that the characters got a sugar rush instead, as children often get when having too many sweets. That saved the client a lot of time and money by not having to edit the game, and they were very grateful.

Other times, this cultural dimension can appear in the form of cultural references within the games themselves. For instance, in World of Warcraft there is a trinket called the Six Demon Bag, and its description text reads “Blasts enemies with the power of wind, fire, that kind of thing!”. This is a reference to the movie Big Trouble in Little China, in which Egg Shen’s describes the contents of his Six Demon Bag using the same words. In these cases, it’s important for the localiser firstly to identify the reference, and secondly, to look for the equivalent, that is, the official version of the movie in the target market (whether it’s dubbed or subtitled), and use the same wording in order to achieve the same effect that the original version of the game aims for.

Another important cultural aspect is related to characterisation. Many games contain fantasy characters such as orcs, wizards, fairies, but also pirates, gangsters and similar. The localiser will need to be familiarised with the way those creatures or characters speak in the target language and follow the conventions. It could be possible that an equivalent accent might need to be found in the target language to portray certain stereotypes or, lacking that, the use of certain interjections, expressions or pet phrases. Rude language and swearing can be particularly tricky because, whilst the effect on the player has to be maintained, cultural sensibilities also have to be taken into account. Some languages and cultures are more accepting of this type of language than others.

Of course, all this doesn’t mean that the content always has to be adapted. Sometimes aspects of the source culture have to be kept in order to maintain a certain local flavour. It wouldn’t make much sense for a game clearly based in New York, where the city is central to the story, to have characters speaking with a very marked regional French accent, for instance. However, both localisers and developers need to be aware of these issues and use their skills and expertise to ensure that the localised product meets all the requirements and needs of the target market if the product is to be successful. After all, this is a business, and the better the quality of the localisation, the higher the potential for revenue.